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Kevin Merriman
Kevin Merriman
character designer, concept artist // thegreyninja@gmail.com
South Jordan, United States

Summary

I'm a concept artist, character designer and idea maker. I love helping make fun experiences and stories.

In my free time I make beats and a run a home-brewed D&D campaign.

Skills

Concept ArtConcept DesignDigital PaintingIllustrationStoryboardingGame DesignGame DevelopmentCharacter DesignVisual DevelopmentStorytellingCartooningComic ArtWritingstylized

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Ableton Live
Ableton Live
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Mobile Game
      BEAST: Bio Exo Arena Suit Team
    • Year
      2024
    • Role
      Character Designer
    • Company
      Oh BiBi
    • Mobile Game
      Fort Stars
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Magic Fuel Games
    • Book
      Scribbles
    • Year
      2014
    • Role
      Creator
    • Company
      Kevin Merriman
    • Book
      Mariachi-Dachi
    • Year
      2012
    • Role
      Creator
    • Company
      Kevin Merriman
    • Mobile Game
      Sky Whale
    • Year
      2015
    • Role
      2D Artist
    • Company
      RED Interactive Agency
    • Mobile Game
      Fable Age
    • Year
      2013
    • Role
      Character Designer
    • Company
      Blue Tea Games
    • Mobile Game
      Duck Dynasty: Battle of the Beards version 2.0
    • Year
      2015
    • Role
      Concept Artist
    • Company
      RED Interactive Agency
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Disney Interactive

Experience

  • Art Ninja at TheGreyNinja, LLC
    May 2019 - Present

    recent clients include:

    Oh BiBi, Marvel, NBCU, Epic Games

    personal projects:

    Sol City Ink, Mariachi-Dachi, Scribbles

  • Lead Artist at Magic Fuel games
    United States of America
    September 2015 - September 2018

    Fort Stars:

    -IP development, characters, turnarounds, environments, props, vfx concepts, key art, and other random bits as needed

    *RIP Runemaster's crow :'(

  • Concept Artist at RED Interactive Agency
    Salt Lake City, United States of America
    November 2014 - July 2015

    -character designs, environments, and illustrations for in-game assets and pitch materials for potential projects.

    *worked on many mobile game pitches/games, but most visible contribution would be for version 2.0 of Ducky Dynasty: Battle of the Beards. Most ridiculous(ly awesome) beard I designed is the axe beard.

  • Character Designer at Blue Tea Games
    United States of America
    May 2013 - June 2014

    Fable Age:

    -designed many hero characters from rough iterations to final game asset

    -created various upgrade stages for each character

    *favorite character I designed would have to be the Great Wicked Fairy, because fire hair.

  • Concept Artist Intern at Disney Interactive - Salt Lake
    Salt Lake City, United States of America
    June 2011 - May 2012

    Disney Infinity:

    -designed characters, environments, and props

    -painted over 3d assets to match style guides

    -collaborated with other artists and other departments to improve designs

    *most notable legacy left behind were the block animals, and the original concept for the toy bases to be a matching environments